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Masaesyli Masaesyli Buildings

City Centre Buildings




City Centre

City Centre
Wrestling Arena
Polo Pitch
Majore Field
Grain Trader
Grain Market
Grain Bazaar
Library
Clay Tablet Registry
Clay Tablet Archive
Governor's Residence
Governor's Palace
Royal Palace
Slave Trader
Slave Auctioneer
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Centre City Centre Level 1
City Centre
At the heart of a settlement is law, trade, and paperwork.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Governor's Residence City Centre Level 2
Governor's Residence
Local administration, governing a community and its surrounding network.
3 1600 -1 food (this_region)
+10% wealth from culture (regions_in_this_province)
100 wealth from subsistence (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Library City Centre Level 2
Library
A safeguard of history and philosophy through the ages.
3 1200 -2 food (this_region)
50 wealth from learning (culture) (this_building)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Grain Trader City Centre Level 2
Grain Trader
Grain feeds the city; well-fed men do their betters' bidding.
3 1600 +10% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Slave Trader City Centre Level 2
Slave Trader
Slavery is common practice and can be found in every town.
3 4000 100 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
6 Wrestling Arena City Centre Level 2
Wrestling Arena
The earliest of spectator sports, wrestling is an ancient tradition.
3 1500 50 wealth from entertainment (culture) (this_building)
+5% wealth from entertainment (culture) (regions_in_this_province)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Governor's Palace City Centre Level 3
Governor's Palace
The governor speaks in the king's voice; lesser men listen carefully.
5 3000 -4 food (this_region)
+20% wealth from culture (regions_in_this_province)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Clay Tablet Registry City Centre Level 3
Clay Tablet Registry
Control memory of the past, and you control the present and future.
5 2300 -4 food (this_region)
75 wealth from learning (culture) (this_building)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Grain Market City Centre Level 3
Grain Market
A beehive, buzzing with activity, where the grain merchants ply their trade.
5 2600 +20% wealth from agriculture (regions_in_this_province)
200 wealth from local commerce (this_building)
-3 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Slave Auctioneer City Centre Level 3
Slave Auctioneer
The world is carried on backs sold to the highest bidder.
5 11500 250 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
11 Polo Pitch City Centre Level 3
Polo Pitch
A game of war, masquerading as a noble sport.
5 3300 80 wealth from entertainment (culture) (this_building)
+10% wealth from entertainment (culture) (regions_in_this_province)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Clay Tablet Archive City Centre Level 4
Clay Tablet Archive
The wisdom of the kings and their advisors must be preserved for all.
8 4900 -8 food (this_region)
100 wealth from learning (culture) (this_building)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Grain Bazaar City Centre Level 4
Grain Bazaar
The corn exchange sets the price of food, and of starvation.
8 4300 +30% wealth from agriculture (regions_in_this_province)
400 wealth from local commerce (this_building)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Majore Field City Centre Level 4
Majore Field
The game is one thing, winning quite another.
8 7500 120 wealth from entertainment (culture) (this_building)
+20% wealth from entertainment (culture) (regions_in_this_province)
+20 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Royal Palace City Centre Level 4
Royal Palace
Those who are not awed are certainly very stupid, or very dead.
8 5000 -8 food (this_region)
+30% wealth from culture (regions_in_this_province)
200 wealth from subsistence (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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