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Trade Settlement MasaesyliMasaesyli Minor Settlement Level 2

Trade Settlement

Local traders are the first pillar of any community.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Settlement
Settlement
(dk_minor_settlement_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Minor Settlement Level 3
Trade Settlement

Building Name

Trade Settlement

Level Name

dk_minor_settlement_trade_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1900

Effects

-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

80 Numidian Noble Cavalry
Numidian Noble Cavalry
(Afr_Numidian_Noble_Cav)
Missile Cavalry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
120 Numidian Javelinmen
120 Numidian Javelinmen
120 Numidian Javelinmen
Numidian Javelinmen
(Num_Javelinmen)
Missile Infantry
160 Numidian Noble Infantry
Numidian Noble Infantry
(Num_Noble_Infantry)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 22 35 18 24 5 50 25
2
80 Gaetuli Horse Skirmishers
Cavalry / Missile Cavalry / (dk_num_gaetuli_horse_skirmishers)
Gaetuli Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 380 380 41 80 7 7 12 35 6 37 5 70 30
3
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
Every able man who can wield a spear can fight for their people.
160 200 200 13 20 11 64 15 45 30
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