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Governor's Palace MasaesyliMasaesyli City Centre Level 3

Governor's Palace

The governor speaks in the king's voice; lesser men listen carefully.

Varying in style, but not in purpose, palaces of local governors, satraps and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex at Persepolis, at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. The palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

City Centre

City Centre
City Centre
(dk_afr_city_centre_1)
City Centre Level 0
Wrestling Arena
Wrestling Arena
(dk_afr_city_centre_arena_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(dk_afr_city_centre_arena_3)
City Centre Level 2
Majore Field
Majore Field
(dk_afr_city_centre_arena_4)
City Centre Level 3
Grain Trader
Grain Trader
(dk_afr_city_centre_grain_2)
City Centre Level 1
Grain Market
Grain Market
(dk_afr_city_centre_grain_3)
City Centre Level 2
Grain Bazaar
Grain Bazaar
(dk_afr_city_centre_grain_4)
City Centre Level 3
Library
Library
(dk_afr_city_centre_library_2)
City Centre Level 1
Clay Tablet Registry
Clay Tablet Registry
(dk_afr_city_centre_library_3)
City Centre Level 2
Clay Tablet Archive
Clay Tablet Archive
(dk_afr_city_centre_library_4)
City Centre Level 3
Governor's Residence
Governor's Residence
(dk_afr_city_centre_palace_2)
City Centre Level 1
Governor's Palace
Governor's Palace
(dk_afr_city_centre_palace_3)
City Centre Level 2
Royal Palace
Royal Palace
(dk_afr_city_centre_palace_4)
City Centre Level 3
Slave Trader
Slave Trader
(dk_afr_city_centre_slave_2)
City Centre Level 1
Slave Auctioneer
Slave Auctioneer
(dk_afr_city_centre_slave_3)
City Centre Level 2
Governor's Palace

Building Name

Governor's Palace

Level Name

dk_afr_city_centre_palace_3

Building Chain

City Centre

Building Level

3

Create Time

5

Create Cost

3000

Effects

-4 food (this_region)
+20% wealth from culture (regions_in_this_province)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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