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Kush Kush Buildings

Military (Infantry) Buildings




Military (Infantry)

Infantry Camp
Infantry Tents
Infantry Quarters
Royal Barracks
Military (Infantry)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Infantry Camp Military (Infantry) Level 1
Infantry Camp
The golden and beloved rulers of all must be protected.
2 800
2 Infantry Tents Military (Infantry) Level 2
Infantry Tents
Permanent quarters can lead to better equipped, better trained levies.
3 1300 -1 food (this_region)
3 Infantry Quarters Military (Infantry) Level 3
Infantry Quarters
Organising levies requires planning and space.
5 2100 -3 food (this_region)
+1 army recruitment capacity (this_province)
4 Royal Barracks Military (Infantry) Level 4
Royal Barracks
Where levied citizens and subjects muster, and train to become soldiers.
8 2700 -6 food (this_region)
+1 army recruitment capacity (this_province)
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