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Kush Kush Buildings

Military (Stables) Buildings




Military (Stables)

Military (Stables)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exotic Animal Studs Military (Stables) Level 2
Exotic Animal Studs
Home to all manner of exotic beasts.
3 1200 -2 food (this_region)
70 wealth from local commerce (this_building)
2 Horse Studs Military (Stables) Level 2
Horse Studs
Heavy horses, bred for stamina and strength as heavy cavalry mounts.
3 2000 -1 food (this_region)
3 Animal Trader Military (Stables) Level 3
Animal Trader
Feathers, fur or claws: all can be purchased…
5 2300 -5 food (this_region)
150 wealth from local commerce (this_building)
+1 army recruitment capacity (this_province)
4 Cavalry Stables Military (Stables) Level 3
Cavalry Stables
Noble horses are fitting mounts for the best of cavalrymen.
5 3100 -3 food (this_region)
+1 army recruitment capacity (this_province)
5 Royal Stables Military (Stables) Level 4
Royal Stables
There are princes, even among horses.
8 4200 -6 food (this_region)
+1 army recruitment capacity (this_province)
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