Provincial Capital | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 Small City The city is the heart of a people, and the birthing place of civilisation. |
|||||
2 | 1500 |
+6% wealth from all sources (regions_in_this_province) 200 wealth from subsistence (this_building) +3 growth per turn (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
|
|||
2 |
Provincial Capital Level 2 City A centre of administration, religion and trade. |
|||||
3 | 2700 |
-1 food (this_region) +8% wealth from all sources (regions_in_this_province) 300 wealth from subsistence (this_building) +5 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
|
|||
3 |
Provincial Capital Level 3 Large City With prosperity comes growth and greater prestige, both religious and political. |
|||||
5 | 4400 |
+3 artillery on walls (this_region) -4 food (this_region) +10% wealth from all sources (regions_in_this_province) 400 wealth from subsistence (this_building) +7 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
|
|||
4 |
Provincial Capital Level 4 Royal City A shining city, a seat of power and a source of pride… |
|||||
8 | 7100 |
+6 artillery on walls (this_region) -8 food (this_region) +12% wealth from all sources (regions_in_this_province) 500 wealth from subsistence (this_building) +9 growth per turn (this_province) +8 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 line of sight across borders (this_region) |
|
|
|
|