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Kush Kush Buildings

Provincial Capital Buildings




Provincial Capital

Small City
City
Large City
Royal City
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Small City Provincial Capital Level 1
Small City
The city is the heart of a people, and the birthing place of civilisation.
2 1500 +6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 City Provincial Capital Level 2
City
A centre of administration, religion and trade.
3 2700 -1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Large City Provincial Capital Level 3
Large City
With prosperity comes growth and greater prestige, both religious and political.
5 4400 +3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Royal City Provincial Capital Level 4
Royal City
A shining city, a seat of power and a source of pride…
8 7100 +6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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