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Trade Large Town KushKush Minor Settlement Level 4

Trade Large Town

In the greatest bazaars, anything can be bought... and it's a seller's market.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Settlement
Settlement
(dk_minor_settlement_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Minor Settlement Level 3
Trade Large Town

Building Name

Trade Large Town

Level Name

dk_minor_settlement_trade_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

3800

Effects

-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
300 wealth from local commerce (this_building)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
Spear Infantry
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
Missile Infantry
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 22 35 18 24 5 50 25
2
120 Slave Slingers
Missile Infantry / Missile Infantry / (dk_kush_slave_slingers)
Slave Slingers
Fighting from range increases a slave's life expectancy considerably.
120 210 250 20 150 7 25 8 24 3 20 10 45 25
3
160 Nubian Spearmen
Melee Infantry / Spear Infantry / (Egy_Nubian_Spear)
Nubian Spearmen
The harshest landscapes breed the toughest warriors. Nubians are no exception.
160 380 380 25 25 24 53 45 55 50
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