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Town (Glass Maker) KushKush Glass Level 3

Town (Glass Maker)

Expert glassware represents form and function in perfect harmony.

Although it occurs naturally the first man-made glass was probably produced in Egypt around 3500BC. Along with pottery, it was easily available and cheaply made by melting silica sand. The technique of blowing glass was discovered in the 1st century BC and following the Roman conquest of Egypt in 27BC it became widespread. It is estimated that over 13 billion items of glassware were produced during the seven centuries that Rome held sway over Mediterranean. It was used for everything from oil lamps to storage jars, plates and perfume bottles, but was also used for decoration and ornaments.

Glass

Village (Glassware)
Village (Glassware)
(dk_minor_glass_1)
Glass Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(dk_minor_glass_2)
Glass Level 1
Town (Glass Maker)
Town (Glass Maker)
(dk_minor_glass_3)
Glass Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(dk_minor_glass_4)
Glass Level 3
Town (Glass Maker)

Building Name

Town (Glass Maker)

Level Name

dk_minor_glass_3

Building Chain

Glass

Building Level

3

Create Time

5

Create Cost

2100

Effects

-4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+12% research rate (this_faction)
120 glassware (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
Spear Infantry
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
Missile Infantry
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 22 35 18 24 5 50 25
2
120 Slave Slingers
Missile Infantry / Missile Infantry / (dk_kush_slave_slingers)
Slave Slingers
Fighting from range increases a slave's life expectancy considerably.
120 210 250 20 150 7 25 8 24 3 20 10 45 25
3
160 Nubian Spearmen
Melee Infantry / Spear Infantry / (Egy_Nubian_Spear)
Nubian Spearmen
The harshest landscapes breed the toughest warriors. Nubians are no exception.
160 380 380 25 25 24 53 45 55 50
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