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Fortified Settlement GetaeGetae Provincial Capital Level 2

Fortified Settlement

A strong tribe deserves a strong home.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Fortified Settlement

Building Name

Fortified Settlement

Level Name

barb_city_2

Building Chain

Provincial Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Armoured Spears
Armoured Spears
(Dac_Armoured_Spears)
Spear Infantry
120 Dacian Heavy Skirmishers
120 Dacian Heavy Skirmishers
Dacian Heavy Skirmishers
(Dac_Heavy_Skirm)
Missile Infantry
160 Heavy Spears
Heavy Spears
(Dac_Heavy_Spears)
Spear Infantry
120 Dacian Skirmishers
120 Dacian Skirmishers
Dacian Skirmishers
(Dac_Skirm)
Missile Infantry
160 Spear Warriors
Spear Warriors
(Dac_Spear_Warriors)
Spear Infantry
160 Spears
Spears
(Dac_Spears)
Spear Infantry
160 Dacian Tribesmen
160 Dacian Tribesmen
Dacian Tribesmen
(Dac_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Dacian Skirmishers
Missile Infantry / Missile Infantry / (Dac_Skirm)
Dacian Skirmishers
These skirmishers are used to plague an enemy line with repeated volleys of javelins.
120 300 300 32 80 7 7 8 24 3 27 40 45 25
2
160 Spears
Melee Infantry / Spear Infantry / (Dac_Spears)
Spears
Even the lowliest of Dacians can carry a spear into battle for his people.
160 220 220 11 22 12 54 45 45 30
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