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Royal Sanctuary ArmeniaArmenia Religious Level 2

Royal Sanctuary

A shrine to honoured ancestors and rulers, and a reminder of history.

Veneration of ancestors and the worship of royalty, living and dead, were commonplace throughout the ancient world. The details varied, with ancestors being worshipped almost as household gods, to temple complexes and great tombs being constructed in remembrance of powerful rulers. Interment of kings and rulers was common. In Persian traditions, bodies could be placed in stone monuments, such as the tomb of Cyrus the Great at Pasargadae. Rock monuments and tombs, which housed Achaemenid rulers such as Darius the Great, dominated their landscapes. The point of these great structures, however, was always the same: a clear and simple reminder to ordinary people that their rulers were powerful and had a history of being powerful. The dead were intended to be 'awe-full'.

Religious

Shrine
Shrine
(east_religious_1)
Religious Level 0
Fire Altar
Fire Altar
(east_religious_fire_2)
Religious Level 1
Fire Temple
Fire Temple
(east_religious_fire_3)
Religious Level 2
Temple of Great Fires
Temple of Great Fires
(east_religious_fire_4)
Religious Level 3
Royal Sanctuary
Royal Sanctuary
(east_religious_royal_2)
Religious Level 1
Royal Tombs
Royal Tombs
(east_religious_royal_3)
Religious Level 2
Royal Mausoleum
Royal Mausoleum
(east_religious_royal_4)
Religious Level 3
Tower of Silence
Tower of Silence
(east_religious_tower_2)
Religious Level 1
Ossuary
Ossuary
(east_religious_tower_3)
Religious Level 2
Astudan
Astudan
(east_religious_tower_4)
Religious Level 3
Royal Sanctuary

Building Name

Royal Sanctuary

Level Name

east_religious_royal_2

Building Chain

Religious

Building Level

2

Create Time

3

Create Cost

1900

Effects

+4 Eastern cultural influence (this_region)
-1 food (this_region)
100 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
Bread and Games Edict:
+5% wealth generated by all commerce buildings (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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