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Port ArdiaeiArdiaei Port Level 1

Port

The landlubber finds sea legs in the same place as gold and glory.

While tribal societies were not great seafarers across the deeps, the opportunities for trading and raiding by sea were appreciated: coastal trade was certainly possible. As the Mediterranean powers began to sail in the Atlantic, trade from areas such as Cornwall and Brittany proved profitable. Tin, in particular, was a much sought after resource as it was needed to make bronze. As great traders, the Carthaginians established the sea-trade, but it showed the locals where there were riches to be had. The Gallic Veneti tribe, for example, became renowned for their skill as shipwrights. Their use of oak and iron in the construction of their vessels made them incredibly strong, as the Romans discovered when Caesar’s fleet met sturdy Veneti ships in 56BC.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Port

Building Name

Port

Level Name

barb_port_1

Building Chain

Port

Building Level

1

Create Time

2

Create Cost

800

Effects

30 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen
(Ill_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_One_Halfer)
Raiding Hemiolia - Slave Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

80 360 360 402 6 32 80 7 7 8 24 3 37 15 45 25
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