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HomeHome / Total War: Rome II / Ardiaei / Buildings / Industry Oppidum
Industry Oppidum ArdiaeiArdiaei Provincial Capital Level 4

Industry Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Industry Oppidum

Building Name

Industry Oppidum

Level Name

barb_city_industry_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+20% wealth from industry (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Greek Bastion Ballista
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
40 Greek Bastion Onager
40 Greek Bastion Onager
Greek Bastion Onager
(Gre_Onager_Bastion)
Field Artillery
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
160 Illyrian Hoplites
Illyrian Hoplites
(Ill_Hoplites)
Spear Infantry
160 Illyrian Levies
Illyrian Levies
(Ill_Levies)
Melee Infantry
120 Slave Javelinmen
120 Slave Javelinmen
Slave Javelinmen
(Ill_Slave_Javelinmen)
Missile Infantry
160 Illyrian Tribesmen
160 Illyrian Tribesmen
Illyrian Tribesmen
(Ill_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Illyrian Spearmen
Melee Infantry / Spear Infantry / (Ill_Spear)
Illyrian Spearmen
Levies take up arms reluctantly, but they will fight for their homes and loved ones.
160 200 200 13 20 11 54 45 45 30
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