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HomeHome / Total War: Rome II / Syracuse (Hannibal at the Gates) / Buildings / Port Buildings
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A gateway to the world, the colonies, trade and to war's terrors.
2 900 30 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
Harbours provide and promote trade, whilst giving shelter from pirates and storms.
3 1900 -1 food (this_region)
60 wealth from local commerce (this_building)
120 wealth from maritime commerce (this_building)
3 Military Wharf Port Level 2
Military Wharf
Where warships gather and troops embark for conquest.
3 2400 -1 food (this_region)
70 wealth from manufacturing (industry) (this_building)
4 Shipwright Port Level 2
Shipwright
Sea legs can be found when there is glory and gold to be gained.
3 1700 70 wealth from manufacturing (industry) (this_building)
5 Fishing Port Port Level 2
Fishing Port
The rich bounty of the sea can feed many people.
3 1700 6 food (this_region)
40 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
6 Trading Port Port Level 3
Trading Port
Ships from far away lands bring necessities and luxuries to trade.
5 3700 -4 food (this_region)
120 wealth from local commerce (this_building)
240 wealth from maritime commerce (this_building)
7 Drydock Port Level 3
Drydock
Drydocks enable speedy production of even the greatest warships.
5 4300 -4 food (this_region)
140 wealth from manufacturing (industry) (this_building)
8 Docks Port Level 3
Docks
Command of the sea requires a powerful navy.
5 3200 140 wealth from manufacturing (industry) (this_building)
9 Fishmonger Port Level 3
Fishmonger
A fresh catch gets a good price in both town and city.
5 2600 9 food (this_region)
50 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
10 Military Port Port Level 4
Military Port
There is one business here: war, and the ships needed to wage it.
8 6600 -8 food (this_region)
210 wealth from manufacturing (industry) (this_building)
11 Neosokoi Port Level 4
Neosokoi
Well-equipped docks enable the construction of great fleets.
8 5100 210 wealth from manufacturing (industry) (this_building)
12 Fish Market Port Level 4
Fish Market
Once dried and salted, fish can be traded far and wide.
8 3600 12 food (this_region)
60 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
13 Emporion Port Level 4
Emporion
If something cannot be bought or sold here, no one wants it!
8 6100 -8 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
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