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Settlement (Large Spice Depot) Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Spice Level 2

Settlement (Large Spice Depot)

Spice, medicine and incense are prized throughout the world.

In ancient times, the kingdoms of southern Arabia and the Horn of Africa were the major suppliers of frankincense to the Mediterranean world. The so-called ‘Incense Route’ started in the southernmost part of the Arabian Peninsula, in a region known to the Greeks as ‘Eudaemon Arabia’ (‘Elevated Arabia’), beginning in Marib and Gherrea and passing through Qataban and Ma'in before reaching Nabataean Petra and beyond. It also served as a connection between India and the Mediterranean super-powers. Trade along the route was very lucrative and Arabia flourished as a result, with some of its cities becoming extremely wealthy in the process. Unfortunately, with success, envy follows inevitably, and so the Arabian cities became targets for many great conquerors, including Alexander. However, no one managed to capture them during their heyday, although most eventually fell to other powers by the end of the 2nd century BC, with the discovery of a direct sea route to India. Once Greeks and Romans began to bypass its land routes, southern Arabia’s wealth and power slowly but steadily declined. The Kingdom of Saba was one of the first to collapse, giving way to the Himyarite Kingdom, while Nabataea lasted longer through Hellenisation and alliance with the burgeoning Roman Empire.

Spice

Village (Spice Depot)
Village (Spice Depot)
(greek_spice_1)
Spice Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(greek_spice_2)
Spice Level 1
Town (Spice Producer)
Town (Spice Producer)
(greek_spice_3)
Spice Level 2
Colony (Master Spice Producer)
Colony (Master Spice Producer)
(greek_spice_4)
Spice Level 3
Settlement (Large Spice Depot)

Building Name

Settlement (Large Spice Depot)

Level Name

greek_spice_2

Building Chain

Spice

Building Level

2

Create Time

3

Create Cost

1700

Effects

-2 food (this_region)
350 wealth from local commerce (this_building)
+2 growth per turn (this_province)
80 spices (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% slave unrest (this_province)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Late Libyan Hoplites
Late Libyan Hoplites
(Car_Late_Libyan_Hoplites)
Spear Infantry
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
120 Libyan Javelinmen
120 Libyan Javelinmen
Libyan Javelinmen
(Car_Libyan_Javelin)
Missile Infantry
120 Mob
120 Mob
Mob
(Car_Mob)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 24 20 20 39 55 45 45
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 32 80 7 7 8 24 3 37 15 45 25
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