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HomeHome / Total War: Rome II / Carthage (Hannibal at the Gates) / Buildings / Colony (Timber Trader)
Colony (Timber Trader) Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Lumber Level 4

Colony (Timber Trader)

"Looking to build a fleet? You'll be wanting good oak and alder."

Wood has been a staple of life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Lumber

Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Lumber Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Lumber Level 1
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Lumber Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Lumber Level 3
Colony (Timber Trader)

Building Name

Colony (Timber Trader)

Level Name

greek_lumber_4

Building Chain

Lumber

Building Level

4

Create Time

8

Create Cost

3200

Require Technology

Concrete
Concrete

Effects

-8 food (this_region)
100 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III ship hulls (+20% health) upon recruitment (in_all_your_sea_regions)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Late Libyan Hoplites
Late Libyan Hoplites
(Car_Late_Libyan_Hoplites)
Spear Infantry
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
120 Libyan Javelinmen
120 Libyan Javelinmen
Libyan Javelinmen
(Car_Libyan_Javelin)
Missile Infantry
120 Mob
120 Mob
Mob
(Car_Mob)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 24 20 20 39 55 45 45
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 32 80 7 7 8 24 3 37 15 45 25
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