menu
HomeHome / Total War: Rome II / Arevaci (Hannibal at the Gates) / Buildings / Fortified Settlement
Fortified Settlement Arevaci (Hannibal at the Gates)Arevaci (Hannibal at the Gates) Provincial Capital Level 2

Fortified Settlement

A strong tribe deserves a strong home.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Fortified Settlement

Building Name

Fortified Settlement

Level Name

barb_city_2

Building Chain

Provincial Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Scutarii
Scutarii
(Ibe_Scutarii)
Melee Infantry
120 Iberian Skirmishers
120 Iberian Skirmishers
Iberian Skirmishers
(Ibe_Skirm)
Missile Infantry
160 Iberian Swordsmen
Iberian Swordsmen
(Ibe_Sword)
Melee Infantry
160 Iberian Tribesmen
160 Iberian Tribesmen
Iberian Tribesmen
(Ibe_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Iberian Slingers
Missile Infantry / Missile Infantry / (Ibe_Slingers)
Iberian Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 280 280 20 150 7 25 8 24 3 37 25 45 25
2
160 Iberian Spearmen
Melee Infantry / Spear Infantry / (Ibe_Spear)
Iberian Spearmen
The chance to win glory and position makes these men fierce opponents.
160 200 200 14 20 10 64 15 50 30
3
160 Iberian Swordsmen
Melee Infantry / Melee Infantry / (Ibe_Sword)
Iberian Swordsmen
Deadly falcata swords are powerful arguments in the hands of these men.
160 350 350 35 35 20 60 15 50 40
Disqus
Facebook