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HomeHome / Total War: Rome II / Sparta (Wrath of Sparta) / Buildings / Colony (Master Leather Workshop)
Colony (Master Leather Workshop) Sparta (Wrath of Sparta)Sparta (Wrath of Sparta) Leather Level 4

Colony (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Colony (Master Leather Workshop)

Building Name

Colony (Master Leather Workshop)

Level Name

greek_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

2500

Require Technology

Temple Design
Temple Design

Effects

-8 food (this_region)
250 wealth from manufacturing (industry) (this_building)
+20% wealth from manufacturing (industry) (all regions)
+4 growth per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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