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HomeHome / Total War: Rome II / Sparta (Wrath of Sparta) / Buildings / City
City Sparta (Wrath of Sparta)Sparta (Wrath of Sparta) Province Capital Level 1

City

The city is the heart of a people, where culture and learning flourish.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
City

Building Name

City

Level Name

greek_city_1

Building Chain

Province Capital

Building Level

1

Create Time

2

Create Cost

1500

Effects

+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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