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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Salt Buildings
Salt
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Salt Mine) Salt Level 1
Village (Salt Mine)
Salt is worth more than gold.
2 1100 200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
40 salt (this_building)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
2 Settlement (Brine Distiller) Salt Level 2
Settlement (Brine Distiller)
The cure for anything is salt water: sweat, tears or the sea.
3 1600 -2 food (this_region)
300 wealth from local commerce (this_building)
+2 growth per turn (this_province)
80 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
3 Town (Salt Kiln) Salt Level 3
Town (Salt Kiln)
A little salt is useful, a lot is profitable.
5 2300 -4 food (this_region)
400 wealth from local commerce (this_building)
+3 growth per turn (this_province)
120 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
4 Colony (Salt Workshop) Salt Level 4
Colony (Salt Workshop)
Salt goods are highly valued by men from the south.
8 3300 -8 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
160 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
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