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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Port Buildings
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A gateway to the world, the colonies, trade and to war's terrors.
2 900 2 food (this_region)
50 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
Harbours provide and promote trade, whilst giving shelter from pirates and storms.
3 1900 4 food (this_region)
+5% wealth from all commerce (regions_in_this_province)
100 wealth from maritime commerce (this_building)
-2 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
3 Docks Port Level 3
Docks
Command of the sea requires a powerful navy.
5 3700 6 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from maritime commerce (this_building)
-4 public order per turn (this_province)
+5% tariff income from trade agreements (this_faction)
4 Fish Market Port Level 4
Fish Market
Once dried and salted, fish can be traded far and wide.
8 6100 8 food (this_region)
+12% wealth from all commerce (regions_in_this_province)
300 wealth from maritime commerce (this_building)
-6 public order per turn (this_province)
+7% tariff income from trade agreements (this_faction)
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