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Taras (Rise of the Republic) Taras (Rise of the Republic) Buildings

Town Centre Buildings




Town Centre

Gathering Place
Trader
Market
Trade Centre
Gymnasia
Palestrae
Stadia
Town Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gathering Place Town Centre Level 1
Gathering Place
The agora embodies the heart, mind and soul of the city.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Gymnasia Town Centre Level 2
Gymnasia
At the gymnasia, athletes train naked in tribute to the gods.
3 1200 80 wealth from entertainment (culture) (this_building)
+2 public order per turn (this_province)
+2% unit morale upon recruitment (this_province)
3 Trader Town Centre Level 2
Trader
Everything, and everyone, has a price.
3 1000 -1 food (this_region)
100 wealth from local commerce (this_building)
+3% tariff income from trade agreements (this_faction)
4 Palestrae Town Centre Level 3
Palestrae
Wrestling may hone the reflexes, but it also sharpens the mind.
5 2600 120 wealth from entertainment (culture) (this_building)
+4 public order per turn (this_province)
+4% unit morale upon recruitment (this_province)
5 Market Town Centre Level 3
Market
"Oi, Bert! This bloke won't 'aggle!"
5 2200 -3 food (this_region)
150 wealth from local commerce (this_building)
+6% tariff income from trade agreements (this_faction)
6 Stadia Town Centre Level 4
Stadia
It is tradition for the race victor to offer a statue in tribute.
8 4300 160 wealth from entertainment (culture) (this_building)
+6 public order per turn (this_province)
+6% unit morale upon recruitment (this_province)
7 Trade Centre Town Centre Level 4
Trade Centre
A bustling hub of activity and commerce.
8 3800 -6 food (this_region)
200 wealth from local commerce (this_building)
+9% tariff income from trade agreements (this_faction)
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