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Docks Taras (Rise of the Republic)Taras (Rise of the Republic) Port Level 3

Docks

Command of the sea requires a powerful navy.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(inv_gre_port_1)
Port Level 0
Harbour
Harbour
(inv_gre_port_trade_2)
Port Level 1
Docks
Docks
(inv_gre_port_trade_3)
Port Level 2
Fish Market
Fish Market
(inv_gre_port_trade_4)
Port Level 3
Docks

Building Name

Docks

Level Name

inv_gre_port_trade_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3700

Require Technology

Marines
Marines

Effects

6 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from maritime commerce (this_building)
-4 public order per turn (this_province)
+5% tariff income from trade agreements (this_faction)

Provides Garrison Army

140 Missile Penteres - Tarantine Peltasts
Missile Penteres - Tarantine Peltasts
(inv_gre_five_tarantine_peltasts)
Missile Ship
80 Missile Trieres - Toxotes
Missile Trieres - Toxotes
(inv_gre_three_assault_greek_toxotes)
Missile Ship
120 Assault Tetreres - Tarantine Hoplites
Assault Tetreres - Tarantine Hoplites
(inv_tar_four_assault_greek_tarantine_hoplites)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (inv_gre_four_assault_greek_hoplites)
Assault Tetreres - Hoplites
Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 700 700 825 6 35 26 15 55 80 60 50
2
80 Missile Trieres - Toxotes
Medium Ship / Missile Ship / (inv_gre_three_assault_greek_toxotes)
Missile Trieres - Toxotes
A large contingent of archers can make short work of enemy crews.

Archers are ideal for goading the enemy into foolish action.

80 550 550 693 6 35 125 6 15 8 24 3 12 10 60 50
3
60 Assault Dieres - Light Hoplites
Light Ship / Melee Ship / (inv_gre_two_assault_greek_light_hoplites)
Assault Dieres - Light Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Discipline is needed to fight with spear and shield in the phalanx.

60 360 360 501 6 25 26 15 40 55 50 35
4
100 Pursuit Trihemiolia - Greek Slingers
Light Ship / Missile Ship / (inv_gre_two_halfer_slingers)
Pursuit Trihemiolia - Greek Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Witty slingers often scratch "OUCH!" onto their shot.

100 300 300 585 7 20 150 7 25 5 24 3 5 10 45 20
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