menu
HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Goldsmith
Goldsmith Taras (Rise of the Republic)Taras (Rise of the Republic) Industrial Level 4

Goldsmith

“The beasts touched by Midas are no match for my lifelike wares!"

Jewellers provided the ancient world with one of the most potent methods of displaying wealth and status. The art of smithing precious metals was re-introduced to the western Mediterranean from the east, which also acted as the source for most of the raw ingredients. The inevitable associations with far off places made jewellery all the more prestigious, as ownership signalled extensive trade connections. In time, the Greco-Roman world developed its own unique styles with ever increasing sophistication. The cameo, a method of carving a layered gem with a raised relief of contrasting colour, is arguably the finest example, and was highly sought after at the time.

Industrial

Outskirts
Outskirts
(inv_gre_industrial_1)
Industrial Level 0
Amphorae Maker
Amphorae Maker
(inv_gre_industrial_amphora_2)
Industrial Level 1
Amphorae Kiln
Amphorae Kiln
(inv_gre_industrial_amphora_3)
Industrial Level 2
Amphorae Factory
Amphorae Factory
(inv_gre_industrial_amphora_4)
Industrial Level 3
Jeweller
Jeweller
(inv_gre_industrial_jeweller_2)
Industrial Level 1
Enameller
Enameller
(inv_gre_industrial_jeweller_3)
Industrial Level 2
Goldsmith
Goldsmith
(inv_gre_industrial_jeweller_4)
Industrial Level 3
Coin Maker
Coin Maker
(inv_gre_industrial_mint_2)
Industrial Level 1
Electrum Mint
Electrum Mint
(inv_gre_industrial_mint_3)
Industrial Level 2
Silver Mint
Silver Mint
(inv_gre_industrial_mint_4)
Industrial Level 3
Goldsmith

Building Name

Goldsmith

Level Name

inv_gre_industrial_jeweller_4

Building Chain

Industrial

Building Level

4

Create Time

8

Create Cost

8500

Require Resource

Timber
Timber

Require Technology

Indirect Taxation
Indirect Taxation
Modern Cities
Modern Cities

Effects

400 wealth from manufacturing (industry) (this_building)
+15% wealth from mining (industry) (regions_in_this_province)
-8 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook