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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Slave Market
Slave Market Taras (Rise of the Republic)Taras (Rise of the Republic) City Centre Level 3

Slave Market

Slaves from across the world are bought and sold: meat to the grinder.

Slaves were an everyday, accepted part of Hellenic society and were found everywhere. They did everything from backbreaking labour in fields and mines to managing treasury accounts. In the 5th century BC it is believed there was one slave for every free man in 'democratic' Athens. Even free people on a modest living had at least one slave for menial tasks. Slaves were the lifeblood of the Hellenic economy and the slave trade was seen as perfectly necessary and justified. Most slaves were taken in wartime, while others were born into slavery, especially in Egypt. However, neither appearance or skin colour was the mark of a slave. Anyone could be a slave, even a fellow Greek from a different city. Many slaves were simply bought from traders who had acquired them in other distant countries. Prices varied enormously, with young, healthy, and attractive slaves fetching up to twenty times more than older, weaker ones.

City Centre

Agora
Agora
(inv_gre_city_centre_1)
City Centre Level 0
Kapeloi
Kapeloi
(inv_gre_city_centre_food_2)
City Centre Level 1
Open Air Market
Open Air Market
(inv_gre_city_centre_food_3)
City Centre Level 2
Emporion
Emporion
(inv_gre_city_centre_food_4)
City Centre Level 3
Library
Library
(inv_gre_city_centre_library_2)
City Centre Level 1
Lykeion
Lykeion
(inv_gre_city_centre_library_3)
City Centre Level 2
Megali Bibliotheke
Megali Bibliotheke
(inv_gre_city_centre_library_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_gre_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_gre_city_centre_slave_3)
City Centre Level 2
Amphitheatron
Amphitheatron
(inv_gre_city_centre_theatre_2)
City Centre Level 1
Odeon
Odeon
(inv_gre_city_centre_theatre_3)
City Centre Level 2
Hippodrome
Hippodrome
(inv_gre_city_centre_theatre_4)
City Centre Level 3
Slave Market

Building Name

Slave Market

Level Name

inv_gre_city_centre_slave_3

Building Chain

City Centre

Building Level

3

Create Time

5

Create Cost

11500

Require Technology

A Seafaring Nation
A Seafaring Nation

Effects

+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+3 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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