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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Open Air Market
Open Air Market Taras (Rise of the Republic)Taras (Rise of the Republic) City Centre Level 3

Open Air Market

"Oi, Bert! This bloke won't 'aggle!"

Due to the generally poor quality of soil in Greece, cities were heavily reliant on external trade for the provision of many goods needed for daily life. Most often, items passed through the hands of kapeloi, or traders. Due to their role as 'middle men', individuals such as Aristotle accused kapeloi of a parasitic existence. In reality, their importance to a city ensured its success, if not respect. These individuals rented a space in the agora, which served both as a marketplace and as a centre of public life where trials and government took place. Meaning 'gathering place', the agora included market stalls, spaces for games, and platforms for public speaking.

City Centre

Agora
Agora
(inv_gre_city_centre_1)
City Centre Level 0
Kapeloi
Kapeloi
(inv_gre_city_centre_food_2)
City Centre Level 1
Open Air Market
Open Air Market
(inv_gre_city_centre_food_3)
City Centre Level 2
Emporion
Emporion
(inv_gre_city_centre_food_4)
City Centre Level 3
Library
Library
(inv_gre_city_centre_library_2)
City Centre Level 1
Lykeion
Lykeion
(inv_gre_city_centre_library_3)
City Centre Level 2
Megali Bibliotheke
Megali Bibliotheke
(inv_gre_city_centre_library_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_gre_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_gre_city_centre_slave_3)
City Centre Level 2
Amphitheatron
Amphitheatron
(inv_gre_city_centre_theatre_2)
City Centre Level 1
Odeon
Odeon
(inv_gre_city_centre_theatre_3)
City Centre Level 2
Hippodrome
Hippodrome
(inv_gre_city_centre_theatre_4)
City Centre Level 3
Open Air Market

Building Name

Open Air Market

Level Name

inv_gre_city_centre_food_3

Building Chain

City Centre

Building Level

3

Create Time

5

Create Cost

3400

Require Technology

The Science of Wine
The Science of Wine

Effects

6 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+12% tariff income from trade agreements (this_faction)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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