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Syracuse (Rise of the Republic) Syracuse (Rise of the Republic) Buildings

Province Capital Buildings




Province Capital

City
Polis
Megapolis
Metropolis
Euryalus
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Province Capital Level 1
City
The city is the heart of a people, where culture and learning flourish.
2 1500 +1 Hellenic cultural influence (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 Polis Province Capital Level 2
Polis
A centre of administration, religion and trade.
3 2700 +2 Hellenic cultural influence (this_region)
-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Megapolis Province Capital Level 3
Megapolis
A shining centre of politics, religion and trade for the people.
5 4400 +4 Hellenic cultural influence (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
-2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Metropolis Province Capital Level 4
Metropolis
Full of life and opportunity, the greatest city forever reinvents itself.
8 7100 +6 Hellenic cultural influence (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
-4 public order per turn (this_province)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
5 Euryalus Province Capital Level 5
Euryalus
Enlightment shines brighter than a thousand suns.
12 12000 +3 Hellenic cultural influence (all regions)
-10 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1000 wealth from subsistence (this_building)
+12 growth per turn (this_province)
-8 public order per turn (this_province)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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