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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Buildings / Hoplite Barracks
Hoplite Barracks Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Military (Recruitment) Level 3

Hoplite Barracks

These buildings allow the spear drill training of citizens or subjects.

After the age of heroes, when fighting had been about individual valour and battles a brawl rather than a planned encounter, armies were organised into disciplined units. With conflicts between the city-states on the rise, and threats from the outside world, the Greeks created the first hoplites around 700BC. These were free citizens, fighting as infantry who provided their own armour and weapons. There was no standard equipment and these soldiers carried shields and armour emblazoned with family symbols handed down over generations. However, the name 'hoplite' derived from the one piece of equipment they did have in common: the hoplon shield. This circular shield was held so as to protect not only the bearer but also the man to his left. As a single mass, hoplites moved in the famous phalanx formation, marching towards the enemy as one solid wall.

Military (Recruitment)

Muster Field
Muster Field
(inv_gre_military_1)
Military (Recruitment) Level 0
Holosidderos Barracks
Holosidderos Barracks
(inv_gre_military_2)
Military (Recruitment) Level 1
Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Military (Recruitment) Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Military (Recruitment) Level 3
Perioikos Camp
Perioikos Camp
(inv_gre_military_mercenary_syracuse_2)
Military (Recruitment) Level 1
Mercenary Camp
Mercenary Camp
(inv_gre_military_mercenary_syracuse_3)
Military (Recruitment) Level 2
Polemistes Camp
Polemistes Camp
(inv_gre_military_mercenary_syracuse_4)
Military (Recruitment) Level 3
Hoplite Barracks

Building Name

Hoplite Barracks

Level Name

inv_gre_military_3

Building Chain

Military (Recruitment)

Building Level

3

Create Time

5

Create Cost

1700

Effects

-4 food (this_region)
+2 army recruitment capacity (this_province)

Provides Garrison Army

160 Hoplites
Hoplites
(inv_gre_hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Greek Ballista
Siege Engine / Field Artillery / (inv_gre_ballista_syracuse)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 960 180 420 3 9 24 6 14 10 45 40
2
80 Hippeus
Cavalry / Melee Cavalry / (inv_gre_hippeus)
Hippeus
Their distinctive helmets set these cavalrymen apart as they run the enemy through.
80 850 850 40 25 25 25 60 80 40
3
80 Hippotoxotes
Cavalry / Missile Cavalry / (inv_gre_hippotoxotes)
Hippotoxotes
Horseback archery was a great military innovation even before the legendary Parthian Shot was developed.
80 650 650 35 125 5 15 10 24 5 10 15 75 30
4
160 Hoplites
Melee Infantry / Spear Infantry / (inv_gre_hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 35 26 15 55 80 60 50
5
80 Horse Skirmishers
Cavalry / Missile Cavalry / (inv_gre_horse_skirmishers)
Horse Skirmishers
A balanced army requires dashing cavalry as well as implacable infantrymen.
80 600 600 29 80 7 7 10 24 5 35 25 65 30
6
160 Light Hoplites
Melee Infantry / Spear Infantry / (inv_gre_light_hoplites)
Light Hoplites
Discipline is needed to fight with spear and shield in the phalanx.
160 450 450 25 26 15 40 55 50 35
7
40 Greek Polybolos
Siege Engine / Fixed Artillery / (inv_gre_polybolos_syracuse)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 720 720 85 260 13 9 24 6 14 10 45 35
8
120 Sicilian Peltasts
Missile Infantry / Missile Infantry / (inv_gre_sicillian_skirmishers)
Sicilian Peltasts
Not fighting every day leaves time for the javelineer to hone their skills to perfection.
120 550 550 32 80 7 7 35 24 5 55 65 55 50
9
120 Toxotes
Missile Infantry / Missile Infantry / (inv_gre_toxotes)
Toxotes
Archers are ideal for goading the enemy into foolish action.
120 450 450 35 125 6 15 8 24 3 12 10 60 50
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