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Senones (Rise of the Republic) Senones (Rise of the Republic) Buildings

Leather Buildings




Leather

Farmstead (Tannery)
Village (Open Air Tannery)
Town (Leather Workshop)
Pagus (Master Leather Workshop)
Leather
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Tannery) Leather Level 1
Farmstead (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
2 1000 100 wealth from manufacturing (industry) (this_building)
+5% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
40 leather (this_building)
+12 line of sight across borders (this_region)
2 Village (Open Air Tannery) Leather Level 2
Village (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
3 1400 -1 food (this_region)
125 wealth from manufacturing (industry) (this_building)
+10% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
80 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Leather Workshop) Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
5 1900 -4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Pagus (Master Leather Workshop) Leather Level 4
Pagus (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
8 2500 -8 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+20% wealth from manufacturing (industry) (all regions)
+4 growth per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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