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HomeHome / Total War: Rome II / Senones (Rise of the Republic) / Buildings / Slave Trader
Slave Trader Senones (Rise of the Republic)Senones (Rise of the Republic) Commons Level 2

Slave Trader

Captives are the spoils of war.

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a 'libertus' - gaining political freedom and even the opportunity to run for public office.

Commons

Commons
Commons
(inv_new_barb_city_centre_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(inv_new_barb_city_centre_chief_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(inv_new_barb_city_centre_chief_3)
Commons Level 2
Great Hall
Great Hall
(inv_new_barb_city_centre_chief_4)
Commons Level 3
High King's Hold
High King's Hold
(inv_new_barb_city_centre_chief_5)
Commons Level 4
Storage Pit
Storage Pit
(inv_new_barb_city_centre_food_2)
Commons Level 1
Souterrain
Souterrain
(inv_new_barb_city_centre_food_3)
Commons Level 2
Smokehouse
Smokehouse
(inv_new_barb_city_centre_food_4)
Commons Level 3
Loremaster's Hut
Loremaster's Hut
(inv_new_barb_city_centre_lore_2)
Commons Level 1
Bard's Grove
Bard's Grove
(inv_new_barb_city_centre_lore_3)
Commons Level 2
Bardic Circle
Bardic Circle
(inv_new_barb_city_centre_lore_4)
Commons Level 3
Slave Trader
Slave Trader
(inv_new_barb_city_centre_slave_2)
Commons Level 1
Slave Market
Slave Market
(inv_new_barb_city_centre_slave_3)
Commons Level 2
Slave Trader

Building Name

Slave Trader

Level Name

inv_new_barb_city_centre_slave_2

Building Chain

Commons

Building Level

2

Create Time

3

Create Cost

4000

Effects

+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+1 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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