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Samnites (Rise of the Republic) Samnites (Rise of the Republic) Buildings

Sanitation Buildings




Sanitation

Well
Mineral Spring
Sacred Spring
Reservoir
Canals
Sanitation
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Well Sanitation Level 1
Well
From beneath the ground comes life giving water.
2 800 +2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
2 Reservoir Sanitation Level 2
Reservoir
Water is the bringer of life and must be respected.
3 1500 -1 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
3 Mineral Spring Sanitation Level 2
Mineral Spring
Water sustains life, why should it not heal?
3 1500 60 wealth from entertainment (culture) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (sanitation) (this_province)
4 Canals Sanitation Level 3
Canals
To bend water to our will is a great power indeed.
5 2500 -3 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
5 Sacred Spring Sanitation Level 3
Sacred Spring
The spring is proof of the Mother’s love for her children.
5 2500 -2 food (this_region)
120 wealth from entertainment (culture) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
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