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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Mineral Spring
Mineral Spring Samnites (Rise of the Republic)Samnites (Rise of the Republic) Sanitation Level 2

Mineral Spring

Water sustains life, why should it not heal?

Springs were areas of both practical and religious significance in the ancient world. In times when rivers were prone to contamination and subject to seasonal variations, springs provided a consistent source of pure water for a population. The necessity of water earned it a place in the mythology of many ancient religions, and the sight of this precious substance gushing out of the ground was enough evidence for many sites to be declared sacred. Legends sprang up to explain their origins and miraculous powers were often assigned to them, invoked by votive offerings of precious objects.

Sanitation

Well
Well
(inv_ita_water_1)
Sanitation Level 0
Mineral Spring
Mineral Spring
(inv_ita_water_fountain_2)
Sanitation Level 1
Sacred Spring
Sacred Spring
(inv_ita_water_fountain_3)
Sanitation Level 2
Reservoir
Reservoir
(inv_ita_water_tank_2)
Sanitation Level 1
Canals
Canals
(inv_ita_water_tank_3)
Sanitation Level 2
Mineral Spring

Building Name

Mineral Spring

Level Name

inv_ita_water_fountain_2

Building Chain

Sanitation

Building Level

2

Create Time

3

Create Cost

1500

Effects

60 wealth from entertainment (culture) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (sanitation) (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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