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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Shrine of Mamers
Shrine of Mamers Samnites (Rise of the Republic)Samnites (Rise of the Republic) Religious Level 3

Shrine of Mamers

Stern-faced Mamers should be suitably honoured by such a warlike people.

As you might expect, war was central to Samnite society and the support of its governing deity was therefore paramount if the Samnites’ military endeavours were to be successful. The most important god within the Samnite pantheon was therefore ‘Mamers’, identified with the Roman Mars, god of war. Naturally, Mamers was greatly revered and worshipped, and like the Romans the Samnites practised the rite of ‘ver sacrum’ or ‘holy spring’ and superstitiously interpreted omens from the flight of birds or by inspecting the bowels of sacrificed animals. One tenth of all animals born in spring were sacrificed to Mamers. Fortunately, this didn’t include children, who were instead sent away once they reached military age and allegedly led by a sacred ox to their new homeland.

Religious

Sacred Enclosure
Sacred Enclosure
(inv_ita_religious_1)
Religious Level 0
Grove of Athena
Grove of Athena
(inv_ita_religious_athena_2)
Religious Level 1
Shrine of Athena
Shrine of Athena
(inv_ita_religious_athena_3)
Religious Level 2
Sanctuary of Athena
Sanctuary of Athena
(inv_ita_religious_athena_4)
Religious Level 3
Grove of Kerres
Grove of Kerres
(inv_ita_religious_kerres_2)
Religious Level 1
Shrine of Kerres
Shrine of Kerres
(inv_ita_religious_kerres_3)
Religious Level 2
Sanctuary of Kerres
Sanctuary of Kerres
(inv_ita_religious_kerres_4)
Religious Level 3
Grove of Mamers
Grove of Mamers
(inv_ita_religious_mamers_2)
Religious Level 1
Shrine of Mamers
Shrine of Mamers
(inv_ita_religious_mamers_3)
Religious Level 2
Sanctuary of Mamers
Sanctuary of Mamers
(inv_ita_religious_mamers_4)
Religious Level 3
Shrine of Mamers

Building Name

Shrine of Mamers

Level Name

inv_ita_religious_mamers_3

Building Chain

Religious

Building Level

3

Create Time

5

Create Cost

1900

Effects

+3 Italian cultural influence (this_region)
-4 food (this_region)
+5 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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