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Rome (Rise of the Republic) Rome (Rise of the Republic) Buildings

Town Centre Buildings




Town Centre

Meeting Place
Trader
Master Trader
Small Market
Ring
Gymnasium
Stadium
Town Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Meeting Place Town Centre Level 1
Meeting Place
All Roman life can be found here, a microcosm of the wider Republic.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Ring Town Centre Level 2
Ring
Wrestling may hone the reflexes, but it also sharpens the mind.
3 1200 +2 public order per turn (this_province)
-3% land unit recruitment cost (this_province)
+2% unit morale upon recruitment (this_province)
3 Trader Town Centre Level 2
Trader
"They rob you blind! Give 'em daggers and they'd be bandits!"
3 1000 100 wealth from local commerce (this_building)
-2 public order per turn (squalor) (this_province)
+3% tariff income from trade agreements (this_faction)
4 Gymnasium Town Centre Level 3
Gymnasium
At the gymnasia, athletes train naked in tribute to the gods.
5 2600 +4 public order per turn (this_province)
-6% land unit recruitment cost (this_province)
+4% unit morale upon recruitment (this_province)
5 Master Trader Town Centre Level 3
Master Trader
"Larks' tongues. Wrens' livers. Chaffinch brains. Jaguars' earlobes…"
5 2200 175 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
6 Stadium Town Centre Level 4
Stadium
Happy people make rulers safe, and stadiums make happy people.
8 4300 +6 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
+6% unit morale upon recruitment (this_province)
7 Small Market Town Centre Level 4
Small Market
Goods you've never heard of at prices you've never imagined!
8 3800 250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
+10% tariff income from trade agreements (this_faction)
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