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Rome (Rise of the Republic) Rome (Rise of the Republic) Buildings

Minor Settlement Buildings




Minor Settlement

Colonia
Small Civil Colonia
Civil Colonia
Large Civil Colonia
Small Farming Colonia
Farming Colonia
Large Farming Colonia
Minor Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Colonia Minor Settlement Level 1
Colonia
Small communities thrive through shared endeavour.
2 1200 +1 Latin cultural influence (this_region)
+3% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Small Farming Colonia Minor Settlement Level 2
Small Farming Colonia
No sight can bring such joy as an orchard in bloom.
3 1800 +2 Latin cultural influence (this_region)
-1 food (this_region)
+25% wealth from agriculture (regions_in_this_province)
150 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Small Civil Colonia Minor Settlement Level 2
Small Civil Colonia
Careful planning can sow the seeds of greatness.
3 1900 +2 Latin cultural influence (this_region)
-1 food (this_region)
+10% wealth from industry (regions_in_this_province)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-2 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Farming Colonia Minor Settlement Level 3
Farming Colonia
Competition is the meadow in which profits flourish.
5 2600 +3 Latin cultural influence (this_region)
-4 food (this_region)
+50% wealth from agriculture (regions_in_this_province)
200 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
5 Civil Colonia Minor Settlement Level 3
Civil Colonia
Three Senatorial visits in a month! Nice to see Rome has noticed us at last."
5 2700 +3 Latin cultural influence (this_region)
-4 food (this_region)
+20% wealth from industry (regions_in_this_province)
+20% wealth from all commerce (regions_in_this_province)
250 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
6 Large Farming Colonia Minor Settlement Level 4
Large Farming Colonia
"You want a taste of the underworld? Visit the cattle sheds at noon."
8 3600 +4 Latin cultural influence (this_region)
-8 food (this_region)
+100% wealth from agriculture (regions_in_this_province)
250 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
7 Large Civil Colonia Minor Settlement Level 4
Large Civil Colonia
"And how do we attract scholars without a library? Perhaps it's time to raise the taxes..."
8 3800 +4 Latin cultural influence (this_region)
-8 food (this_region)
+30% wealth from industry (regions_in_this_province)
+30% wealth from all commerce (regions_in_this_province)
300 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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