Minor Settlement |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement Level 1
Colonia
Small communities thrive through shared endeavour.
|
2 |
1200 |
+1 Latin cultural influence (this_region)
+3% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement Level 2
Small Farming Colonia
No sight can bring such joy as an orchard in bloom.
|
3 |
1800 |
+2 Latin cultural influence (this_region)
-1 food (this_region)
+25% wealth from agriculture (regions_in_this_province)
150 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement Level 2
Small Civil Colonia
Careful planning can sow the seeds of greatness.
|
3 |
1900 |
+2 Latin cultural influence (this_region)
-1 food (this_region)
+10% wealth from industry (regions_in_this_province)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-2 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement Level 3
Farming Colonia
Competition is the meadow in which profits flourish.
|
5 |
2600 |
+3 Latin cultural influence (this_region)
-4 food (this_region)
+50% wealth from agriculture (regions_in_this_province)
200 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
5 |
|
Minor Settlement Level 3
Civil Colonia
Three Senatorial visits in a month! Nice to see Rome has noticed us at last."
|
5 |
2700 |
+3 Latin cultural influence (this_region)
-4 food (this_region)
+20% wealth from industry (regions_in_this_province)
+20% wealth from all commerce (regions_in_this_province)
250 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
6 |
|
Minor Settlement Level 4
Large Farming Colonia
"You want a taste of the underworld? Visit the cattle sheds at noon."
|
8 |
3600 |
+4 Latin cultural influence (this_region)
-8 food (this_region)
+100% wealth from agriculture (regions_in_this_province)
250 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
7 |
|
Minor Settlement Level 4
Large Civil Colonia
"And how do we attract scholars without a library? Perhaps it's time to raise the taxes..."
|
8 |
3800 |
+4 Latin cultural influence (this_region)
-8 food (this_region)
+30% wealth from industry (regions_in_this_province)
+30% wealth from all commerce (regions_in_this_province)
300 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|