Rome (Rise of the Republic) Faction
Agricultural | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agricultural Level 1 Villa Nothing enriches the land quite as well as its master’s eye. |
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2 | 700 |
4 food (this_region) 40 wealth from farming (agriculture) (this_building) |
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2 |
Agricultural Level 2 Farm There is simple Roman honesty in a farm. |
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3 | 1200 |
6 food (this_region) 60 wealth from farming (agriculture) (this_building) +1 growth per turn (this_province) -1 public order per turn (squalor) (this_province) +3% army replenishment (regions_in_this_province) |
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3 |
Agricultural Level 2 Pasture Not all land is suitable for arable farming. |
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3 | 1300 |
4 food (this_region) 100 wealth from livestock (agriculture) (this_building) -2 public order per turn (squalor) (this_province) |
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4 |
Agricultural Level 3 Irrigation Ditches Improving the land always improves the harvest. |
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5 | 2000 |
8 food (this_region) 80 wealth from farming (agriculture) (this_building) +2 growth per turn (this_province) -2 public order per turn (squalor) (this_province) +6% army replenishment (regions_in_this_province) |
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5 |
Agricultural Level 3 Herding Ground Pens. For cattle. |
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5 | 2600 |
6 food (this_region) 175 wealth from livestock (agriculture) (this_building) -4 public order per turn (squalor) (this_province) |
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6 |
Agricultural Level 4 Latifundium The great maw of the people must be fed from great estates. |
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8 | 3200 |
12 food (this_region) 100 wealth from farming (agriculture) (this_building) +3 growth per turn (this_province) -3 public order per turn (squalor) (this_province) +9% army replenishment (regions_in_this_province) |
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7 |
Agricultural Level 4 Animal Farm The demand for meat can be met by turning over land to cattle. |
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8 | 4300 |
8 food (this_region) 250 wealth from livestock (agriculture) (this_building) -8 public order per turn (squalor) (this_province) |
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