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HomeHome / Total War: Rome II / Rome (Rise of the Republic) / Buildings / Sewers
Sewers Rome (Rise of the Republic)Rome (Rise of the Republic) Sanitation Level 3

Sewers

People are often made happy by a small thing: an absence of dung.

For Romans relieving oneself was a communal activity. The seats in a public latrine could number as many as thirty built in a square formation. There was no segregation according to class either. If an aristocrat was caught short far from home and his body-slave had forgotten the chamber pot then he would sit alongside equestrian or plebeian in the same latrine. In any one of the 114 latrines found in Rome people would read, chat away and 'network' with each other. The poet Martial ridicules one man for hanging around in public toilets waiting for a dinner invitation! Continuing this sense of camaraderie the Romans also shared a communal sponge to clean up afterwards. The latrines were towards the bottom end of the extraordinary water system created by the Romans. After a latrine, water and its effluent contents went into the sewers.

Sanitation

Canal
Canal
(inv_rom_sanitation_1)
Sanitation Level 0
Latrines
Latrines
(inv_rom_sanitation_sewer_2)
Sanitation Level 1
Sewers
Sewers
(inv_rom_sanitation_sewer_3)
Sanitation Level 2
Cloaca
Cloaca
(inv_rom_sanitation_sewer_4)
Sanitation Level 3
Cloaca Maxima
Cloaca Maxima
(inv_rom_sanitation_sewer_5)
Sanitation Level 4
Water Tank
Water Tank
(inv_rom_sanitation_tank_2)
Sanitation Level 1
Cistern
Cistern
(inv_rom_sanitation_tank_3)
Sanitation Level 2
Reservoire
Reservoire
(inv_rom_sanitation_tank_4)
Sanitation Level 3
Sewers

Building Name

Sewers

Level Name

inv_rom_sanitation_sewer_3

Building Chain

Sanitation

Building Level

3

Create Time

5

Create Cost

3900

Require Resource

Lead
Lead

Require Technology

Modern Cities
Modern Cities

Effects

+4 Latin cultural influence (this_region)
-2 food (this_region)
+4 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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