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Shrine of Mars Rome (Rise of the Republic)Rome (Rise of the Republic) Religious Level 3

Shrine of Mars

Stern-faced Mars should be suitably honoured by a warlike people.

Mars was the second-most potent god in the Roman pantheon after his father, Jupiter. War was at the heart of Roman imperialism and its governing deity Mars was crucial to the state’s expansionist ideals. He was rightly greatly revered and worshipped. A whole month, March, was put aside for his festivals, marking the beginning of the Roman year. Father of Romulus and Remus, Mars was associated with the very birth of Rome and thus Romans saw themselves as his children. Octavian built a temple to Mars, rather than Jupiter, on the Capitol in Rome to celebrate the overthrowing of Julius Caesar’s murderers. The Roman army believed Mars marched before them, so homage had to be paid to ensure success in battle.

Religious

Consecrated Ground
Consecrated Ground
(inv_rom_religious_1)
Religious Level 0
Altar of Ceres
Altar of Ceres
(inv_rom_religious_ceres_2)
Religious Level 1
Shrine of Ceres
Shrine of Ceres
(inv_rom_religious_ceres_3)
Religious Level 2
Temple of Ceres
Temple of Ceres
(inv_rom_religious_ceres_4)
Religious Level 3
Altar of Jupiter
Altar of Jupiter
(inv_rom_religious_jupiter_2)
Religious Level 1
Shrine of Jupiter
Shrine of Jupiter
(inv_rom_religious_jupiter_3)
Religious Level 2
Temple of Jupiter
Temple of Jupiter
(inv_rom_religious_jupiter_4)
Religious Level 3
Altar of Mars
Altar of Mars
(inv_rom_religious_mars_2)
Religious Level 1
Shrine of Mars
Shrine of Mars
(inv_rom_religious_mars_3)
Religious Level 2
Temple of Mars
Temple of Mars
(inv_rom_religious_mars_4)
Religious Level 3
Shrine of Mars

Building Name

Shrine of Mars

Level Name

inv_rom_religious_mars_3

Building Chain

Religious

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

The Cult of Hercules
The Cult of Hercules

Effects

-4% upkeep costs for units (this province) (in_all_your_armies_in_this_province)
+2 Latin cultural influence (this_region)
-4 food (this_region)
+3 public order per turn (this_province)
-4% land unit recruitment cost (this_province)
+6% unit morale upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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