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Market Rome (Rise of the Republic)Rome (Rise of the Republic) City Centre Level 3

Market

"It's simple. You give me money, I give you this pear. Easy!"

The rise of the Roman Republic had a revolutionary impact on the nature of trade. The rapid acquisition of new territories ensured, for the first time, a reliable supply of goods from all over the known world. This allowed traders to move away from seasonal markets and into the world’s first permanent trading structures. Soon, forums were to be found in every settlement. Each one contained dozens of single-roomed shops known as tabernae, in addition to civic offices and temples. Due to the economic impact of the influx in trade, vendors were forced to display licences and conform to regulations. These were controlled by the aediles, minor officials whose role it was to manage all aspects of public spaces.

City Centre

Public Forum
Public Forum
(inv_rom_city_centre_1)
City Centre Level 0
Amphitheatre
Amphitheatre
(inv_rom_city_centre_entertainment_2)
City Centre Level 1
Circus
Circus
(inv_rom_city_centre_entertainment_3)
City Centre Level 2
Hippodromus
Hippodromus
(inv_rom_city_centre_entertainment_4)
City Centre Level 3
Traveller's Lodge
Traveller's Lodge
(inv_rom_city_centre_inn_2)
City Centre Level 1
Inn
Inn
(inv_rom_city_centre_inn_3)
City Centre Level 2
Taberna
Taberna
(inv_rom_city_centre_inn_4)
City Centre Level 3
Shop
Shop
(inv_rom_city_centre_market_2)
City Centre Level 1
Market
Market
(inv_rom_city_centre_market_3)
City Centre Level 2
Emporium
Emporium
(inv_rom_city_centre_market_4)
City Centre Level 3
Archive
Archive
(inv_rom_city_centre_office_2)
City Centre Level 1
Scriptorium
Scriptorium
(inv_rom_city_centre_office_3)
City Centre Level 2
Tabularium
Tabularium
(inv_rom_city_centre_office_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_rom_city_centre_slave_2)
City Centre Level 2
Slave Market
Slave Market
(inv_rom_city_centre_slave_3)
City Centre Level 3
Market

Building Name

Market

Level Name

inv_rom_city_centre_market_3

Building Chain

City Centre

Building Level

3

Create Time

5

Create Cost

4200

Require Technology

The Legend of Cincinnatus
The Legend of Cincinnatus

Effects

200 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
+8% tariff income from trade agreements (this_faction)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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