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HomeHome / Total War: Rome II / Rome (Rise of the Republic) / Buildings / Irrigation Ditches
Irrigation Ditches Rome (Rise of the Republic)Rome (Rise of the Republic) Agricultural Level 3

Irrigation Ditches

Improving the land always improves the harvest.

Outside of cities in the ancient world most people made a frugal living through agriculture. Major crops included cereals such as wheat and barley, fruits such as apples, plums, peaches, cherries and always olives wherever they could be grown. Most farms were family-owned businesses but as the cities grew so did demands on the available fertile land. Despite rising prices, it became difficult for small farmers to survive. Wealthy Romans bought up vast areas creating huge estates, or latifundia, to increase production. Slave labour was brought in and water was fed through irrigation ditches supplied by small reservoirs. The writer Pliny eventually complained that large-scale industrial farming ruined Italy and her provinces.

Agricultural

Villa
Villa
(inv_rom_agriculture_1)
Agricultural Level 0
Pasture
Pasture
(inv_rom_agriculture_animal_2)
Agricultural Level 1
Herding Ground
Herding Ground
(inv_rom_agriculture_animal_3)
Agricultural Level 2
Animal Farm
Animal Farm
(inv_rom_agriculture_animal_4)
Agricultural Level 3
Farm
Farm
(inv_rom_agriculture_farm_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(inv_rom_agriculture_farm_3)
Agricultural Level 2
Latifundium
Latifundium
(inv_rom_agriculture_farm_4)
Agricultural Level 3
Irrigation Ditches

Building Name

Irrigation Ditches

Level Name

inv_rom_agriculture_farm_3

Building Chain

Agricultural

Building Level

3

Create Time

5

Create Cost

2000

Require Technology

A Pig in Honour of Ceres
A Pig in Honour of Ceres

Effects

8 food (this_region)
80 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
-2 public order per turn (squalor) (this_province)
+6% army replenishment (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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