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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Buildings / Port Buildings
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A port is a gateway to the world of trade and military adventure.
2 900 2 food (this_region)
30 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
A rough sea is no place to keep a valuable vessel.
3 2200 70 wealth from manufacturing (industry) (this_building)
-2 public order per turn (squalor) (this_province)
+3% tariff income from trade agreements (this_faction)
3 Fishermen's Huts Port Level 2
Fishermen's Huts
The salmon of wisdom calls to fishermen.
3 1900 6 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
40 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
4 Boatyard Port Level 3
Boatyard
Taming the waters is a noble goal.
5 4100 140 wealth from manufacturing (industry) (this_building)
-4 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
5 Fishing Village Port Level 3
Fishing Village
The gods provide the bounty of the oceans.
5 3700 9 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
50 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
6 Trade Port Port Level 4
Trade Port
"We will make them fear the seas!"
8 6600 210 wealth from manufacturing (industry) (this_building)
-8 public order per turn (squalor) (this_province)
+10% tariff income from trade agreements (this_faction)
7 Fishing Port Port Level 4
Fishing Port
Many nets are better than one.
8 6000 12 food (this_region)
+15% wealth from agriculture (regions_in_this_province)
60 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
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