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Iolei (Rise of the Republic) Iolei (Rise of the Republic) Buildings

Industrial Buildings




Industrial

Artisan's Lodging
Bronze Workshop
Bronze Forge
Bronze Furnace
Gem Cutter
Gem Crafter
Jeweller's Workshop
Clay Pit
Potter
Potter's Workshop
Woodworker
Carpenter
Builder's Hall
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Artisan's Lodging Industrial Level 1
Artisan's Lodging
An artistic eye can be useful and profitable.
2 800 50 wealth from manufacturing (industry) (this_building)
2 Woodworker Industrial Level 2
Woodworker
The trees provide much for those who know their secrets.
3 1800 80 wealth from manufacturing (industry) (this_building)
-2 public order per turn (squalor) (this_province)
+3% missile infantry damage upon recruitment (this_province)
+5% missile attack range for all archers (in_all_your_armies_in_this_province)
3 Clay Pit Industrial Level 2
Clay Pit
Many beautiful items can be made from simple clay.
3 1800 150 wealth from manufacturing (industry) (this_building)
+3% wealth from all commerce (regions_in_this_province)
-2 public order per turn (squalor) (this_province)
+3% tariff income from trade agreements (this_faction)
4 Gem Cutter Industrial Level 2
Gem Cutter
From the bowels of the earth come these glittering treasures.
3 1500 -1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
5 Bronze Workshop Industrial Level 2
Bronze Workshop
Skilled metalsmiths make the deadliest weapons.
3 1800 -1 food (this_region)
100 wealth from manufacturing (industry) (this_building)
+3% melee infantry melee attack upon recruitment (this_province)
+3% melee infantry melee defence upon recruitment (this_province)
6 Carpenter Industrial Level 3
Carpenter
The skill of the carpenter puts roofs over our heads.
5 3900 90 wealth from manufacturing (industry) (this_building)
-4 public order per turn (squalor) (this_province)
+6% missile infantry damage upon recruitment (this_province)
+10% missile attack range for all archers (in_all_your_armies_in_this_province)
7 Potter Industrial Level 3
Potter
The potter's art is a valuable one.
5 3900 200 wealth from manufacturing (industry) (this_building)
+6% wealth from all commerce (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
8 Gem Crafter Industrial Level 3
Gem Crafter
Noblewomen bicker over his gems like the Graeae fighting for the eye.
5 2700 -4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+6% wealth from industry (regions_in_this_province)
9 Bronze Forge Industrial Level 3
Bronze Forge
A warrior needs a weapon he can rely on.
5 4500 -4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+6% melee infantry melee attack upon recruitment (this_province)
+6% melee infantry melee defence upon recruitment (this_province)
10 Potter's Workshop Industrial Level 4
Potter's Workshop
Many hands make light work.
8 7100 300 wealth from manufacturing (industry) (this_building)
+10% wealth from all commerce (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
+10% tariff income from trade agreements (this_faction)
11 Jeweller's Workshop Industrial Level 4
Jeweller's Workshop
Perhaps a touch more of the shine, my dear?
8 5300 -8 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
12 Bronze Furnace Industrial Level 4
Bronze Furnace
Fire destroys but it can also create.
8 8500 -8 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+10% melee infantry melee attack upon recruitment (this_province)
+10% melee infantry melee defence upon recruitment (this_province)
13 Builder's Hall Industrial Level 4
Builder's Hall
Great engines of war are crafted from strong oaks.
8 7100 100 wealth from manufacturing (industry) (this_building)
-6 public order per turn (squalor) (this_province)
+10% missile infantry damage upon recruitment (this_province)
+15% missile attack range for all archers (in_all_your_armies_in_this_province)
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