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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Buildings / Proving Grounds
Proving Grounds Iolei (Rise of the Republic)Iolei (Rise of the Republic) Military (Training) Level 3

Proving Grounds

A proficient warrior bears scars before his first battle has begun.

Much of what we know of barbarian tribes comes from accounts set down by Roman and Greek writers, and they are often extremely critical. However, Gaius Cornelius Tacitus, in the book ‘Germania’, writes about the Germanic tribes with great respect. He described a people who were very open and hospitable, and who loved nothing more than feasting and celebrating great deeds. He was also impressed that they resolved all tribal issues at a council where every man's voice could be heard. Also remarking on the fidelity shown within Germanic marriages, there was one aspect of their lives that Tacitus found deplorable and barbaric - he thoroughly disapproved of "their habitual drunkenness”.

Military (Training)

Warrior's Lodge
Warrior's Lodge
(inv_nur_military_1)
Military (Training) Level 0
Fighting Semi-circle
Fighting Semi-circle
(inv_nur_military_buff_2)
Military (Training) Level 1
Funeral Arena
Funeral Arena
(inv_nur_military_buff_3)
Military (Training) Level 2
Nuragic Arena
Nuragic Arena
(inv_nur_military_buff_4)
Military (Training) Level 3
Meeting Ground
Meeting Ground
(inv_nur_military_recruitment_2)
Military (Training) Level 1
Proving Grounds
Proving Grounds
(inv_nur_military_recruitment_3)
Military (Training) Level 2
Hall of Champions
Hall of Champions
(inv_nur_military_recruitment_4)
Military (Training) Level 3
Proving Grounds

Building Name

Proving Grounds

Level Name

inv_nur_military_recruitment_3

Building Chain

Military (Training)

Building Level

3

Create Time

5

Create Cost

1700

Require Technology

Composite Bows
Composite Bows

Effects

-4 food (this_region)
100 wealth from entertainment (culture) (this_building)
+4 public order per turn (this_province)
+2 army recruitment capacity (this_province)

Provides Garrison Army

160 Nuragic Warriors
Nuragic Warriors
(inv_iol_nuragic_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Iolean Ballista
Siege Engine / Field Artillery / (inv_iol_ballista)
Iolean Ballista
Enemies do not stand still for long under ballista fire.
40 960 960 180 420 3 9 24 6 14 10 45 40
2
120 Iolean Javelinmen
Missile Infantry / Missile Infantry / (inv_iol_iolean_javelinmen)
Iolean Javelinmen
These skirmishers are used to plague an enemy line with repeated volleys of javelins.
120 820 820 41 80 7 10 20 34 10 50 70 55 35
3
160 Nuragic Shield Wall
Melee Infantry / Spear Infantry / (inv_iol_nuragic_shield_wall)
Nuragic Shield Wall
Nuragic people are not inherently aggressive, but will defend their homeland to the death.
160 750 750 20 25 5 60 65 50 30
4
160 Nuragic Warriors
Melee Infantry / Melee Infantry / (inv_iol_nuragic_warriors)
Nuragic Warriors
These swordsmen strike wherever and whenever their enemies least expect.
160 800 800 40 36 20 55 60 50 35
5
40 Iolean Polybolos
Siege Engine / Fixed Artillery / (inv_iol_polybolos)
Iolean Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 720 720 85 260 13 9 24 6 14 10 45 35
6
160 Sardi Axemen
Melee Infantry / Melee Infantry / (inv_iol_sardi_axemen)
Sardi Axemen
Axes do not discriminate - any man or tree will be cut down.
160 550 550 30 26 20 45 60 50 30
7
120 Sardi Skirmishers
Missile Infantry / Missile Infantry / (inv_iol_sardi_skirmishers)
Sardi Skirmishers
Skirmishing is the essence of guerrilla warfare; the enemy are exhausted into submission.
120 400 400 29 80 7 7 10 24 5 25 15 45 20
8
160 Sardi Spearmen
Melee Infantry / Spear Infantry / (inv_iol_sardi_spearmen)
Sardi Spearmen
The spear is ubiquitous - it practically explains itself.
160 300 300 20 25 5 60 40 45 30
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