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HomeHome / Total War: Rome II / Insubres (Rise of the Republic) / Buildings / Builders' Hall
Builders' Hall Insubres (Rise of the Republic)Insubres (Rise of the Republic) Artisan Level 4

Builders' Hall

Great engines of war are crafted from strong oaks.

Although wood was the main building material for most of the tribes of Europe, each developed their own construction techniques depending on what was available. Some even developed techniques that allowed them to build in areas previously considered uninhabitable. The tribes of Ireland and Scotland built homes in rivers and lakes: manmade islands, or crannogs, provided their occupants with protection against attacks from men and beasts. The construction of the island involved wooden piles to create a sturdy base, in a circle to minimise erosion. They were often reached by wooden gangways and had traditional wooden roundhouses at their centre.

Artisan

Artisan's Lodging
Artisan's Lodging
(inv_new_barb_minor_industry_1)
Artisan Level 0
Bronze Workshop
Bronze Workshop
(inv_new_barb_minor_industry_bronze_2)
Artisan Level 1
Bronze Forge
Bronze Forge
(inv_new_barb_minor_industry_bronze_3)
Artisan Level 2
Bronze Furnace
Bronze Furnace
(inv_new_barb_minor_industry_bronze_4)
Artisan Level 3
Coin Maker
Coin Maker
(inv_new_barb_minor_industry_mint_2)
Artisan Level 1
Coin Mint
Coin Mint
(inv_new_barb_minor_industry_mint_3)
Artisan Level 2
Coin Hoard
Coin Hoard
(inv_new_barb_minor_industry_mint_4)
Artisan Level 3
Woodworker
Woodworker
(inv_new_barb_minor_industry_wood_2)
Artisan Level 1
Carpenter
Carpenter
(inv_new_barb_minor_industry_wood_3)
Artisan Level 2
Builders' Hall
Builders' Hall
(inv_new_barb_minor_industry_wood_4)
Artisan Level 3
Builders' Hall

Building Name

Builders' Hall

Level Name

inv_new_barb_minor_industry_wood_4

Building Chain

Artisan

Building Level

4

Create Time

8

Create Cost

6800

Require Resource

Timber
Timber

Require Technology

Knowledge of Siegecraft
Knowledge of Siegecraft

Effects

-15% construction costs (regions_in_this_province)
-4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-6 public order per turn (this_province)
-30% naval unit recruitment cost (this_buildings_province_to_adjacent_sea_regions)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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