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Enameller Insubres (Rise of the Republic)Insubres (Rise of the Republic) Industrial Level 3

Enameller

Through which plain, dull metal can be transformed into a shimmering rainbow.

While the use of coinage probably originated in Lydia, Asia Minor, the Greeks rapidly adopted and used it to pay for barbarian mercenaries and goods from the west. Although these coins had little meaning in barbarian economies, they were most likely seen as exotic symbols of status. Thus when the arts of striking and casting arrived, they were primarily used to make exact copies of Greek coins - especially the common Philippian and Alexandrian motifs. When the economic significance of coins became apparent to them, local barbarian smiths began to incorporate native styles and increasingly abstract subjects such as giants, severed heads and gods.

Industrial

Craftsman's House
Craftsman's House
(inv_new_barb_industry_1)
Industrial Level 0
Jeweller
Jeweller
(inv_new_barb_industry_gold_2)
Industrial Level 1
Enameller
Enameller
(inv_new_barb_industry_gold_3)
Industrial Level 2
Goldsmith
Goldsmith
(inv_new_barb_industry_gold_4)
Industrial Level 3
Clay Pit
Clay Pit
(inv_new_barb_industry_pottery_2)
Industrial Level 1
Potter
Potter
(inv_new_barb_industry_pottery_3)
Industrial Level 2
Potter's Workshop
Potter's Workshop
(inv_new_barb_industry_pottery_4)
Industrial Level 3
Brine Distiller
Brine Distiller
(inv_new_barb_industry_salt_2)
Industrial Level 1
Salt Kiln
Salt Kiln
(inv_new_barb_industry_salt_3)
Industrial Level 2
Salt Workshop
Salt Workshop
(inv_new_barb_industry_salt_4)
Industrial Level 3
Enameller

Building Name

Enameller

Level Name

inv_new_barb_industry_gold_3

Building Chain

Industrial

Building Level

3

Create Time

5

Create Cost

4200

Require Technology

Inter-tribal Trade
Inter-tribal Trade

Effects

-8 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-8 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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