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Village (Trench Mine) Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Gold Level 2

Village (Trench Mine)

Open-pit mining enables the land to be easily milked of its resources.

Gold has attracted and fascinated humans since it was first found as a deposit in mountain rivers. As a malleable metal it can be made into virtually anything decorative from jewellery to armour plating, yet its softness makes it useless for tools or weaponry. It is also relatively simple to extract gold from rock as it is pure and easily distinguishable. Initially Rome and Greece had only small deposits but through their conquests gained access to greater supplies. Slaves would toil over six hundred feet below ground in mines that were exploited until they collapsed. The Greeks prized gold so highly that they attempted to turn base metals into gold, an ‘art’ known as alchemy.

Gold

Farmstead (Gold Mine)
Farmstead (Gold Mine)
(barb_gold_1)
Gold Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_gold_2)
Gold Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_gold_3)
Gold Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_gold_4)
Gold Level 3
Village (Trench Mine)

Building Name

Village (Trench Mine)

Level Name

barb_gold_2

Building Chain

Gold

Building Level

2

Create Time

3

Create Cost

3600

Effects

-2 food (this_region)
350 wealth from mining (industry) (this_building)
+10% wealth from mining (industry) (all regions)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Germanic Tribesmen
160 Germanic Tribesmen
Germanic Tribesmen
(Ger_Tribesmen)
Spear Infantry
160 Wodanaz Spears
Wodanaz Spears
(Ger_Wodanaz_Spears)
Spear Infantry
120 Germanic Youths
120 Germanic Youths
Germanic Youths
(Ger_Youths)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Club Levy
Melee Infantry / Melee Infantry / (Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
2
160 Spear Levy
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
3
120 Germanic Youths
Missile Infantry / Missile Infantry / (Ger_Youths)
Germanic Youths
These young men seek battle to enhance their status and gain experience.
120 300 300 32 80 7 7 18 24 10 35 30 45 20
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