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HomeHome / Total War: Rome II / Lepidus' Rome (Imperator Augustus) / Buildings / Purple Dye Buildings
Lepidus' Rome (Imperator Augustus) Lepidus' Rome (Imperator Augustus) Buildings

Purple Dye Buildings




Purple Dye

Village (Murex Snail Farm)
Settlement (Snail Vats)
Town (Dye Works)
Colonia (Master Dye Works)
Purple Dye
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Murex Snail Farm) Purple Dye Level 1
Village (Murex Snail Farm)
"No need to kill it son, just annoy it enough to emit the dye".
2 1100 +10% wealth from manufacturing (industry) (regions_in_this_province)
200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+12 line of sight across borders (this_region)
2 Settlement (Snail Vats) Purple Dye Level 2
Settlement (Snail Vats)
"We've a big order from the city. We'll need to expand our operations."
3 1500 -1 food (this_region)
+20% wealth from manufacturing (industry) (regions_in_this_province)
350 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Dye Works) Purple Dye Level 3
Town (Dye Works)
Nothing signifies dyeing on a grand scale like a warehouse full of dead snails.
5 2300 -4 food (this_region)
+30% wealth from manufacturing (industry) (regions_in_this_province)
500 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+4 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Master Dye Works) Purple Dye Level 4
Colonia (Master Dye Works)
Only the richest Tyrian purple is worthy of an emperor.
8 3800 -8 food (this_region)
+40% wealth from manufacturing (industry) (regions_in_this_province)
650 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+6 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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