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Docks Egypt (Imperator Augustus)Egypt (Imperator Augustus) Port Level 3

Docks

Command of the sea requires a powerful navy.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Docks

Building Name

Docks

Level Name

greek_port_harbour_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Training Reforms
Training Reforms

Effects

140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Egyptian Javelinmen
80 Raiding Hemiolia - Egyptian Javelinmen
Raiding Hemiolia - Egyptian Javelinmen
(Egy_Javelinmen_One_Halfer)
Missile Ship
80 Missile Trieres - Egyptian Slingers
80 Missile Trieres - Egyptian Slingers
Missile Trieres - Egyptian Slingers
(Egy_Slingers_Three)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Egyptian Javelinmen
Light Ship / Missile Ship / (Egy_Javelinmen_One_Halfer)
Raiding Hemiolia - Egyptian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

The javelin is a simple, deadly weapon, even in the hands of a peasant.

80 370 370 402 7 32 80 7 7 8 24 3 37 15 45 25
2
60 Assault Dieres - Nubian Spearmen
Light Ship / Melee Ship / (Egy_Nubian_Two)
Assault Dieres - Nubian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 370 370 501 7 25 25 24 53 45 55 50
3
60 Fire Pot Dieres - Nubian Spearmen
Light Ship / Melee Ship / (Egy_Nubian_Two_Fire_Pots)
Fire Pot Dieres - Nubian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 420 420 501 7 25 25 24 53 45 55 50
4
80 Missile Trieres - Egyptian Slingers
Medium Ship / Missile Ship / (Egy_Slingers_Three)
Missile Trieres - Egyptian Slingers
A large contingent of archers can make short work of enemy crews.

The sling is an ancient weapon; age has not made it less deadly.

80 540 540 693 7 20 150 7 25 8 24 3 22 20 45 25
5
80 Scorpion Trieres - Egyptian Slingers
Medium Ship / Missile Ship / (Egy_Slingers_Three_Scorpio)
Scorpion Trieres - Egyptian Slingers
Deadly accurate dart-throwers give enemies pause.

The sling is an ancient weapon; age has not made it less deadly.

80 640 640 693 7 20 150 7 25 8 24 3 22 20 45 25
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