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Town (Timber Yard) Egypt (Imperator Augustus)Egypt (Imperator Augustus) Lumber Level 3

Town (Timber Yard)

"Looking to build a fleet? You'll be wanting good oak and alder."

Wood has been a staple of life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Lumber

Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Lumber Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Lumber Level 1
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Lumber Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Lumber Level 3
Town (Timber Yard)

Building Name

Town (Timber Yard)

Level Name

greek_lumber_3

Building Chain

Lumber

Building Level

3

Create Time

5

Create Cost

2300

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
80 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (regions_in_this_province)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II ship hulls (+10% health) upon recruitment (in_all_your_sea_regions)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Egyptian Infantry
Egyptian Infantry
(Egy_Infantry)
Melee Infantry
120 Mob
120 Mob
Mob
(Egy_Mob)
Melee Infantry
120 Egyptian Slingers
120 Egyptian Slingers
Egyptian Slingers
(Egy_Slingers)
Missile Infantry
160 Pikemen
Pikemen
(Gre_Pike)
Pike Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Egyptian Infantry
Melee Infantry / Melee Infantry / (Egy_Infantry)
Egyptian Infantry
Egyptians, trained for close-combat, are hardy and loyal in the service of a true Pharaoh.
160 200 200 14 24 8 39 55 45 30
2
120 Egyptian Slingers
Missile Infantry / Missile Infantry / (Egy_Slingers)
Egyptian Slingers
The sling is an ancient weapon; age has not made it less deadly.
120 270 270 20 150 7 25 8 24 3 22 20 45 25
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