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HomeHome / Total War: Rome II / Saxoni (Empire Divided) / Buildings / Marauders' Hall
Marauders' Hall Saxoni (Empire Divided)Saxoni (Empire Divided) Naval Training Level 4

Marauders' Hall

"There is no finer sight than a ship laden with loot."

It was a rare occurrence for the barbarian tribes to brave the waves, so when they did it was a great shock to the civilised folk surprised by, and entirely unprepared for, their lightning raids. Barbarian sea crews were trained to fight and survive on land, their vessels being little more than a means to transport loot to their own holds. If a raider survived a few expeditions he could pass his seafaring knowledge on to future 'sea wolves'. Some of the captured slaves were seasoned sailors and were glad to share what they knew of shipbuilding and seafaring in exchange for a degree of freedom granted by their captors.

Naval Training

Sailors' Huts
Sailors' Huts
(3c_barb_navalbuff_1)
Naval Training Level 0
Raiders' Quarters
Raiders' Quarters
(3c_barb_navalbuff_2)
Naval Training Level 1
Pirates' Den
Pirates' Den
(3c_barb_navalbuff_3)
Naval Training Level 2
Marauders' Hall
Marauders' Hall
(3c_barb_navalbuff_4)
Naval Training Level 3
Marauders' Hall

Building Name

Marauders' Hall

Level Name

3c_barb_navalbuff_4

Building Chain

Naval Training

Building Level

4

Create Time

8

Create Cost

3200

Require Technology

Young Bloods
Young Bloods

Effects

+20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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