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Village (Shieldmaker) Saxoni (Empire Divided)Saxoni (Empire Divided) Iron Level 2

Village (Shieldmaker)

A good shield defends. An excellent shield is a weapon in itself.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(3c_barb_iron_1)
Iron Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(3c_barb_iron_armour_2)
Iron Level 1
Pagus (Armourer)
Pagus (Armourer)
(3c_barb_iron_armour_3)
Iron Level 2
Village (Blacksmith)
Village (Blacksmith)
(3c_barb_iron_weapon_2)
Iron Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(3c_barb_iron_weapon_3)
Iron Level 2
Village (Shieldmaker)

Building Name

Village (Shieldmaker)

Level Name

3c_barb_iron_armour_2

Building Chain

Iron

Building Level

2

Create Time

3

Create Cost

2500

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II armour (+10% armour) upon recruitment (all provinces)
Level II shields (+10% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Germanic Hurlers
120 Germanic Hurlers
Germanic Hurlers
(3c_Ger_Germanic_Hurlers)
Missile Infantry
160 Spear Levy
160 Spear Levy
Spear Levy
(3c_Ger_Spear_Levy)
Spear Infantry
160 Duguth Spearmen
Duguth Spearmen
(3c_Sax_Duguth_Spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Germanic Hurlers
Missile Infantry / Missile Infantry / (3c_Ger_Germanic_Hurlers)
Germanic Hurlers
A rain of stones can lead to rash decisions.
120 250 250 20 150 7 25 8 24 3 32 30 45 25
2
120 Saxoni Bows
Missile Infantry / Missile Infantry / (3c_Sax_Saxon_Bows)
Saxoni Bows
A rain of arrows to slim down enemy numbers before the charge.
120 300 300 35 125 6 15 9 24 3 13 10 45 30
3
160 Saxoni Raiders
Melee Infantry / Melee Infantry / (3c_Sax_Saxon_Raiders)
Saxoni Raiders
The first raid is a rite of passage, a coming of age for the Saxoni man.
160 380 380 34 26 16 48 60 45 35
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